More and more roguelike games are coming up with excellent narrative justification for their structure, and the combination of Arthurian legend and cosmic horror in The Hand of Merlin feels novel. He is trying to save as many worlds as he can, gaining and retaining new powers as each group of heroes succeeds or fails. Within the game’s lore, Merlin is a constant in a multiverse. By doing so, he hopes to seal a tear in the veil that threatens to overwhelm the medieval world with Cthulian horrors. A disembodied Merlin, weakened during Arthur’s battle against Mordred, must take control and aid a band of heroes tasked with taking The Holy Grail from Albion back to Jerusalem. The Hand of Merlin is a great title that encompases both the premise and the gameplay. Lynley and myself have spent the last week trying it out on Steam Early Access and these are our thoughts. The Hand of Merlin – developed by Room-C Games and Croteam, published by Versus Evil – is an interesting blend of turn-based tactical combat, a party-based RPG, and a choice-driven text adventure, all wrapped in a roguelike package.
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